Free :)
Tiny Defenders Vs Slimes - Free Tower Defense Game for iPhone / iPod Touch / iPad
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
free tower defense game
Defenders Almanac
Light Infantry - Basic defend unit with standard issue weaponry.
Driller - Drills for extra minerals. No attack capability but always happy.
Bowling Ball - Knocks over enemies in a smooth rolling motion. Bowling shoes optional.
Landmine - Detonates on contact but takes time to arm. Vulnerable when unarmed. Soldier not included.
SpringTrap - Tosses enemies off the map. May need more SpringTraps for heavier enemies.
Archer - Classic Archer in a tower. Can shoot both ground and air Targets. Will not shoot anything closer than 1 tile.
Lightning Bolt Johnny - Casts short bolts of energy into approaching airborne or ground enemies. He complains a lot with his monthly electril bill, I wonder why?
Tactical Ranger - More advanced than the Light Infantry and fires a Dual Action Weapon.
The Slugger - Packed with raw power! This Champ can knock out enemies using a 1-2-3 Punch combo.
Lantern - Asian inspired ornament that radiates light in darkness and pushes away the fog. No attack capability.
Exploding Ball - Rolls like a Bowling Ball but explodes on contact like a bomb! Cool Yeah!
Commando - Fitted with a rapid-fire gatling gun, no enemy can escape his wrath (that is until he runs out of ammo).
Sniper Girl - Lovely and deadly accurate, Sniper Girl delivers a 1 hit kill shot for most enemies.
Mortar - Classic warfare artillery. It will mow down enemy clusters with its powerful shell. Vulnerable at close range.
Fog Mower - Modified to fit a giant net, this contraption will mow down ground slimes and capture floating balloons, airships and fog.
Fire Pit - Place in front of Infantry and Archers. Produces enough thermal energy converting standard munitions into blazing projectiles.
Rancher - Armed with a triple barrel shotgun, he is out for payback after the slimes chowed his cow!
Riot Guard - Defensive unit that acts as a shield for Defenders. No attack capability.
Bomb - Blows up enemies in a medium sized radius but has a short fuse.
Arctic Infantry - Shoots Ice bullets that slows down enemies. Loves Ice cream.
Level Bomber - Flies over enemies and drops bombs inflicting massive lane damage.
Rocket Infantry - Equipped with a Shoulder-Fired Rocket that shoots airborne and ground enemies.
N2(L) - Liquid Nitrogen that temporarily freeze enemies in place but does not inflict any physical damage.
Pyromaniac - Reformed alcoholic. Pyro discovered lighting up cocktails is a lot more fun than drinking them.
Stupefyer - Dazzles the enemies with his oldschool flash lamp. Hypnotizes enemies and turns them into allies. Too bad the flash lamp is defective :(
Old Cannon - Fires a devastating cannonball but due to old age, the cannon can only detect enemies right infront of it.
Armored Guard - Defensive unit that acts as a Shield for Defenders. Taller Shield prevent low jumping enemies from advancing. No attack capability.
Boulder - 'X' marks the spot, this wonder of nature will turn enemies into pancakes.
Napalm Strike - Highly incendiary and volatile, this chemical will burn a lane of enemies to a crisp.
Twin Archers - Double the arrow power in fighting air and ground targets while cramped in a single tower. They're not complaining though.
Snow Pit - Place in front of Infantry and Archers. Produces sub-Zero energy so intense that it turns munitions into freeze projectiles.
Arctic Striker - Advanced Arctic Infantry that fires dual burst of ice bullets to slow down enemies.
Electron Cannon - Fires an intense electron energy beam that will disintegrate anything in its path.
AW Bomb - a.k.a. A** Whooping Bomb, this is the ultimate weapon for colossal destruction!